If you have fully textured and lighted your scene in a different program, for example, in 3DS max, is there any way to get these to translate back into cinema 4d. I am having difficulty doing so and I really don't want to have to re-texture? Thanks a ton. Apr 07, 2007 Re: export a.c4d file into a format supported by MAX Hehe, you can't get lost in C4D it's such an intuitive and easy program to work with. But if it's your first time with it, then you might be lost in paradise. Importing Objects From 3D Studio Max. You can save your.max files directly into your Project or export them into Unity using. Importing Objects From Cinema 4D. V4.01 Plugin to Import 3D Max Models into C4D. For converting 3DS Max scene files into C4D. In the To 3Ds Scripts folder to the 3DSs Max.
- Join Aaron F. Ross for an in-depth discussion in this video Importing FBX in Maya, part of Advanced 3ds Max and Maya Integration.
- Not sure if I should post this here or in the Cinema 4D forum but I'm trying to export a Cinema 4D file into 3D Studio Max as an FBX file. The elements are coming in fine but the textures arent, any suggestions how I can rectify this?
Active5 years, 11 months ago
$begingroup$I have recently purchased this asset from the3dstudio.com:
It has a corrupt .3ds file available, and a .max (as well as what appears to be a broken .dfx and a textureless and animation-less .obj).
I wrote the site administrator, who attempted to make me a new .3ds file from his master copy (I'm assuming the working .max file) but said:
'The .3ds export doesn't seem to be completed so normally we would just re-export it but I can't get a good export on this model. Only the low-poly control mesh wants to export so I emailed the author to see if they can get us a better file and will let you know as soon as they reply.
'With any non-max format you will not have any rigging in the model as common formats (3ds, dxf, obj, etc) do not support things like rigging (which are program specific) so any export to 3DS (and thus C4D) would just be the geometry, textures, and basic materials.'
So it was my understanding based on my very limited knowledge and this e-mail I got that none of the formats that I'd be able to get into Cinema 4D would be able to carry animation data. Then I saw this Elance job posting:
Now obviously that's not, like, internet canon: I realize just because there was a listing on some site somewhere that made it seem like it was possible doesn't make it true. But it looks like that team in India was willing to do it for sixty bucks, which makes it hard to believe it could be that in-depth of a process. But maybe that's my naïveté about either 3D or American to Indian currency conversion rates or both.
So, is this possible?
Michael DavisMichael Davis
$endgroup$2 Answers
Import 3ds Max Into Revit
$begingroup$Cinema 4d seems to support FBX format. Even the cheapest C4D. You might be using a very old Cinema, thugh. Check if you can import FBX.
FBX is a format that does support perfectly bones, weights, animation. So, all you need to do is get someone that opens in Max that *.max file you have, and export as FBX. Then you could import into your Cinema4D, and have it ready.
This is not 100% safe path, in the sense that always there can be issues, that is, when importing an FBX file into any package. But it should work with some settings tweaking: FBX is a format thought for exchange.
So, possible solutions (go with whichever bellow, but I'd go trying in the listed order...):
- Ask the The3DStudio crew, which have fame to be eficient and serious, to export for you in FBX format (considering the initial corrupt *.3ds file problem, might be a kind detail...though dunno if is legally allowed by the file author) , is easy for them and would have use very little time unless appears some big issue.
- Have one friend having a Max license open the max file and simply got to menu, export fbx (it comes by default, needs no plugin)
- Have those guys from elance take care as well of the C4D import, so you might ensure no issues, if they know their stuff.
Note: Sometimes is not enough to play with FBX i/o settings, and you need to try a pair of FBX versions, usually 5.x or 6.x. I don't know which is the current number. I tested to be safer to export in default Max FBX, the one that comes included, than installing as a plugin. Anyway, sometimes older versions work better with older packages.
About the 60$ of the third option, I guess they charge that for in case some issue arises, as the actual thing is open, export, import. Just that there might be fixing involved. Sometimes really easy ones, other times can even make it impossible, depending on package versions, status of original file, etc.
S.gfxS.gfx
$endgroup$$begingroup$3ds Max Tutorials Pdf
For the reference of others in the future, this is the one & only way to do a full, 1:1 conversion from 3ds Max to Cinema-4D, with no intermediate file formats like .3ds (which is a deprecated, 16-bit DOS file format):
3ds Max Import File Types
RCLRCL
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- Before importing the .FBX into Maya…we should make a copy of the .FBX…and put it in the Maya project folder.…I like to do this just so that I have a backup copy.…Maybe someday these two projects…will get separated.…I just want to make sure that all of my assets…for a given project are actually present…within that project folder…and that we're not referring to anything…outside of it.…I'm going to select that…right-click and choose copy.…Go to the Maya project…and within here I don't currently have…an import folder, but I'm going to create one.…
Right-click and choose New Folder.…Call it 'Import'…and then go in there…and then right-click and paste.…Now my .FBX document is inside the Maya project.…In Maya I'll go to the file menu and choose 'Import.'…And I might be taken to the data folder.…I might be taken to scenes.…I want to navigate to that import folder.…Here it is. Import.…Then select the document.…Currently I'm able to select any files…because 'All Files' is the default type.…
Free 3ds Max Tutorials
If that's the case then I wont' see…